Thesis: This game is about who writes the next sentence of a shared history, felt as the click of a cause locking onto an effect — or the jolt when the story cuts, decided by whether you spend a later era to close the chapter or save it for a fatter Record.
What the crude pitch was:History, Non-Stop — 538 facts, trivia arcade, true/false, timeline-ordering as a memory test, an 8-level XP pathway. That is a quiz wearing a timeline. The refinery killed the quiz and kept the verbs: sequence, cause, cut, continue.
Would you play this game?
A yes is enough to print. No accounts — the answer stays in this browser.