Thesis: This game is about claiming the true order of a private history before anyone else dares, felt as the itch to shout while a neighbor’s stare might still save you, decided by whether you spend a turn stealing one relative fact — and leaking it — or lock the Line and say the name.
What the crude pitch was:Chrono Quest — deal the whole deck, sort in secret, first to shout, sit out if wrong, 8th-grade giveaways, dates somewhere on the card. That is Order It wearing a shout. The refinery killed the quiz and kept the verbs: sequence, probe, trade, call. Sibling game (shared time only goes forward): Nonstop.
Would you play this game?
A yes is enough to print. No accounts — the answer stays in this browser.