Thesis: This game is about building a company out of the wrong kind of capital at the wrong moment, felt as the itch to hold your best card one more round while the market gets hotter, decided by whether you lock a Sector now or spread thin and bank the diversity bonus at the end.
What the crude pitch was:a board, dice, four capital types, footholds, a shared Hype marker, Deal and Shock decks, an 8-page rulebook with a worked example — packaging for a playtest edition whose actual card text and rules did not survive the upload. The refinery kept the four capitals, the sectors, the footholds, and the hype, and built new verbs on top of them: pitch, ride, lock, dump. Sibling game (same wrong-currency tension, different board): TECH EMPIRE.
Would you play this game?
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